Felix Urban is a student of Kulturarbeit at the FH Potsdam. His focus is on wide aspects of audio culture. He is a sound artist, producer of organic electronic music and plays as a DJ…

 
Abstract:

Game aesthetics in audio culture

Since SID chips introduced the future of audio interfaces in computer technology, there was a high creative potential in composing music within this, so far, limited possibilities. Due to technical aspects, a particular aesthetic in composition as well as a unique sonority was established. The usage of these so called “chiptunes” in early computer games, strongly connect this audio aesthetics to playful and somehow pixelated associations in the visual sphere. They are still used in many ways. Despite that this sounds are simple and range in a low and “bad” quality, there still is a constant scene. Furthermore varying adaptions can be found in contemporary electronic music.

In a short introduction I will outline the background of chip-based music production and track some cultural developments. After that, I will be playing a selection of tunes in the long coffee break.

Foehrb – Mistress Revisited (RELEASE COMING SOON) by Foehrb

 
Additional Information & Resources:

Felix Urban is a student of Kulturarbeit at the FH Potsdam. His focus is on wide aspects of audio culture. He is a sound artist, producer of organic electronic music and plays as a DJ.As a student assistant of Prof. Dr. habil. Arthur Engelbert he participated in several projects on “urban acoustics” (“Stadtakustik”) and since 2010 he works in the Daimler “Research Group Society and Technology” as a student employee for urban acoustics and audio culture.

Some of his productions can be heard at his soundcloud site at soundcloud.com/foehrb